The the Line Drawn in the Sand

Recently, a few articles popped out at me.  One was briefly about the Steam network banning the title, “Rape Day”, which was a hit to their unstable company to customer relationship, in regards to censorship.  But I felt it was 100% RIGHT MOVE, on their part.  The game literally centralizes itself on gratuitous sexual violence.  So yeah, definitely not something we need as a game or really anything beyond what has been done already.

Personally, I think Rockstar crossed the line when they added a interactive torture scene in Grand Theft Auto V.  Sure, they weren’t doing it to push the boundaries, but maybe to see how a player would respond to torturing someone in-game.  It was sort like the Milgram Experiment, you didn’t necessarily have a choice unless you progressed.  Then again, maybe you did if you’d stopped playing.

GTA Torture

-Rockstar Games

GTA has always been the benchmark on how far games will go and I’ve yet to see the series or any other game (that wasn’t considered pornographic or hentai) add a rape as a gameplay element.  Why?!  Because that is where 99% of people will draw the “line in the sand.”  It’s one thing to have it portrayed as a negative point in a narrative, but a direct interaction is almost a perpetuation of the crime itself.

Now a couple days ago I read about Devil May Cry 5’s western censorship.


Courtesy of Dualshockers

All I can say is, WHAT THE HELL IS THE PROBLEM???  It’s just a woman’s bare ass!  Not only that, it’s more like a half-moon!  Go watch an episode of “The Simpsons” and you’ll see more nudity there, male and female.  For the longest time, nudity and sexual censorship has been a real head-scratching topic for me.  It’s probably because I was an amateur artist in my high school days.  Or maybe it’s the fact, that I learned about art from books about popular artists of the Italian Renaissance. (Like the painting by Rafael seen below)


Why is the human body, man or woman, so scary?!  Isn’t sex one of our many necessary functions as human beings?!

Now I understand that children are never to be associated with the coupling of two human beings, outside the subject of birth.  It is just something we don’t do, so we protect our children by parenting.  Which stems from the lessons of our history, that are projected through previous generations to keep us protected until we are ready.   However, parents and adults cannot protect their children forever, as the world has its ways of revealing the fact of life:  anatomy, death, sexuality and violence.  Which is why we should be there for them, to give them the proper guidance on the realities of life.

I was roughly 11 years old, when I had my first exposure to graphic violence.  It was a boring Saturday and I ended up crashing on my living room couch.  I’d slept a bit, to just about 9pm, when my brother and sister popped in the movie “Friday the 13th”.  (both were 15 and 19 at the time)  Before they’d started it, I was told to get out and that the movie was too scary for me.

However, I was a bit of a hard-head and thought that I was big enough to watch a scary film.  After all, I’d seen Poltergeist and The Ghostbusters, there couldn’t been anything scarier than that.  Clearly you know where this is going, right?

I spent the entire movie hiding underneath the pillow with occasional peaks at the screen.  But the pillow didn’t save me from the terrifying sound effects of Jason stalking the inhabitants of Camp Crystal Lake.  Which was further intensified by the screams that fell victim to him, until the inevitable conclusion of the film.  Hiding wasn’t an option, it was almost as if I was being stalked Jason himself.  Yet just when I was told “it was over”, but it wasn’t, as the final moments tell you – “he’s still out there”

How many of you are looking behind your shoulders right now?

It was a harrowing first experience to nothing I’d ever seen before and it left me with nightmares for a while.  That is until I had a talked with my mom and dad, which quickly resulted in my two siblings getting their ass chewed out.  But after that, I’d realized that the movie was only fiction, just like any other movie or show.

The same thing happened when my mom found some of my nude sketches in my early-teens.  We talked and she gave me the guidance I needed to fully understand my own sexuality.  Her words were of encouragement; more for my art, than the sexual interest towards the body of a woman.

Turning back to how we view violence and sexuality in the modern media.  It seems as though a naked body or sexual relations are considered shameful, almost like Queen Cersei’s “Walk of Shame”  Which is why, I absolutely love HBO, Showtime and many other networks remember that sex and nudity can be an integral part of the narrative and art itself.  As a matter of fact, sexuality and our own bodily experiences come much more naturally than events of rage, trauma and violence.

Yet, I can play the remake of Resident Evil 2; where limbs are shot off, people are torn in half and crushed to death.  (Not saying the portrayal was a bad thing, the remake is PHENOMINAL!)  I’d say this game is, the 2nd most graphic depiction of violence I’ve ever seen in my 30 years of gaming.  (Whereas Mortal Kombat X is #1)  But the violence depicted really suits the game and truly amplified the horror experience.  Now God forbid that we see a bare-naked lady’s ass, genitalia or a full-on sex scene in an M-rated video game!  Because that is just too graphic for us compute.

The line in the sand is drawn only few meters when I step onto the beach in regards to sexual content, yet the other line is being washed away by the tide.



First Aid?! – Resident Evil 7 Madhouse run

I’m officially Resident Evil 7’d out! A couple days ago, I finished Madhouse difficulty, (which almost gave early male pattern baldness from all the hair I was pulling out) and a NO HEALING ITEM AND INVENTORY BOX run! (Which was done on easy, yet still a head-scratcher considering there is a part where I had to use ALMOST NO ITEMS!!)

After going through the game three times, I’m done. I can’t play it ANYMORE!!!  Ultimately, here is my final take on Resident Evil 7 outside of what I’ve already said before.

Very much like a roller-coaster ride; the first time is scary as hell, next time your ready for it but it’s still a thrill. But once you’ve ridden the ride a few times it gets boring. Resident Evil 7 is a GREAT title and I’d highly encourage you play it! HOWEVER, the game is a ONE TRICK PONY without the additional content, as many of the scene ARE SCRIPTED and the ones that change are simply there to throw you off.

RE7 kind of reminds me of playing Metroid Prime, once you beat it and find everything, there isn’t anything new. Perhaps that’s how games should be!! Yet this feeling inside me is saying, WHY THE DLC!!!! Honestly, some games NEED TO HAVE CONTENT ADDED! But with Resident Evil 7, IT DOESN’T NEED IT! Sure, the die-hard RE fans like myself will be slobbering over what happens to Redfield in the upcoming “Not a Hero” DLC. (AKA HUNK?/ACTUALLY CHRIS REDFIELD) But leaving us out on additional story material from the MAIN GAME is just plain unfair. Honestly, shelling out $30 dollars, (which is HALF of the retail game price) for the Mercenaries/Horde mode and BANNED FOOTAGE is BULLSHIT! It really is. Honesetly, if anything, the “Not a Hero” should be paid as, it’ll probably be an entirely different feel to the main title experience.

With that said, I was pleased with the challenge Madhouse difficulty brought. But I have one more thing I’ve realized about myself as a gamer. I’M NOT A MASOCHIST!! What that means, is that I don’t truly enjoy most games that PUNISH you is death after death x 10 to the 23rd power! A perfect example of this is Dead Space, which pretty much is already a hard as shit game. But on the highest difficulty, one hit and you’re dead, almost always!
This is probably why, I’ve not gotten into the Dark Souls games or continued to play “Let It Die” after the second boss. (Although, it may be because it’s a rigged free-to-play game. That’s just my opinion.)


Honestly, I DON’T MIND a serious challenge!! But unless I’m truly enjoying the reward of moving forward and beating it on the highest level. (Like in the case of me finishing Metal Gear Solid 2 on EXTREME!) Then it’ll now be a resounding HELL NO! I don’t need the platinum or 100% achievement, E-penis to gloat about. I’ll take my hours and use them on what important my life and my family time!!!

No disrespect to the the gamers out there that are 100% completionist and always play on the HARDEST levels. But I just never had the patience and yesterday I truly realized that.

Resident Evil 7 – Welcome?! My Ass!!

The time has come…Resident Evil 7 in all of its 1st person goodness, is here! If you’re a fan of the series like me, you’ve run to the toilet bowl to go throw up a few times because of its move into 1st person. (Trust me, I NEVER wanted this and somehow Capcom has gone and done something that may ruin the series.) But after putting 4 hours into the game. I’ve gotta say, Resident Evil 7 is a GOOD GAME!! It plays well, it’s a fun and enjoyable experience. Still I’m not convinced yet, being a purist fan of the series. Let me explain.

First off, in regards to the story canon of the series being blended into the game, I’m not seeing it. Save for a few familiar names mentioned in files, it’s just not there yet. I know, I know, it gets better as I move along, but for now…nothin.

Cutting to the chase, combat is smooth and tense, but movement and reaction is paced in order to balance the tight quarters you fight in. All of the Resident Evil elements are here to accompany the game: blind corners, well-placed scare moments, old-school RE item management (limited inventory with a storage box), very limited ammo with more baddies than you can unload on.

So far…Resident Evil 7 is disturbing is a good way. Scenes are so vivid in their portrayal, I kinda of feel It’ll be hard trying to forget them. Encounters are designed to make you feel uneasy, keeping you on your toes and never leaving you comfortable in your surroundings. It’s kind of like a bloody glove that fits you, it feels nice but the
blood on your hands isn’t getting off by itself. Lucky for you the cops are banging at the what do you do?!  That’s what it feels like!

Gameplay wise, this reminds me a little of Clock Tower, which was a game that kept the player running and hiding. Except here, you can fight back most of the time, even if you’re in a losing situation; which is essentially WHAT survival horror is. That is why RE7 hits its mark so well, as it goes back to it’s core purpose.

A few months back, I read an article about how The Evil Within was nothing but a Resident Evil 4 sequel under a different name. At that time, I’d disagreed with the author’s stance and believed that The Evil Within was it’s own experience despite it’s similar gameplay. As you played it, the game did play and feel like Capcom’s Resident
Evil 4. (After all, the director of the Resident Evil 1-4, Shinji Mikami helmed the production.)

The story had an overall feel that was grander than anything Resident Evil 4 had been. Sure, the similarities were there, but it was it’s own game. What struck me the wrong way, was how the company and Mikami were trying to sell the game. He and the company tried to say that it would bring survival horror, “back to it’s roots.” Now looking at Resident Evil 7, I truly believe that The Evil Within failed in doing that. Resident Evil 7 feels like Survival Horror’s return to form. 1st person view or not, this feeling different, a good different. As a fan, I’m not welcoming it into what I consider a true continuation of the series or a respectful sequel, UNTIL I’VE FINISHED IT!
But for now, it’s good, tense and frightening; which is GREAT!!

I’ll keep you posted!


Here is a share of a recent IGN article, which I thought, really communicated what the fans want.  (It did for me, and I’m an OG in regards to Resident Evil)

How to return Resident Evil to its roots.

Resident Evil 7 is just a few months away, and we still don’t know what it actually looks like.

Capcom says the Beginning Hour demo is a “tone piece” designed to match the final “feel” of Resident Evil 7, and not an actual gameplay preview. The recent Lantern demo, available exclusively at conventions and private press appointments, is a section straight out of the game, but rather than give us a look at the “core” gameplay of Resident Evil 7, it pulls from one of the found footage sequences that Capcom has confirmed will be a recurring element.
None of these things, save maybe a brief glimpse of gunplay in the most recent Texas Chainsaw-inspired trailer, have told us much about how Resident Evil 7 is actually going to play. As a long-time Resident Evil fan with high hopes for the franchise’s revival, I have mixed feelings about what we’ve seen so far.

Below are seven things Resident Evil 7 needs to do to win me over and return the franchise to survival horror greatness.

1. Put horror first, but do it right.
Resident Evil has always had jump scares, from its infamous window-bursting dogs to its shadiest interrogation rooms. But the Resident Evil brand of slow-burning tension and quiet survival horror — punctuated by these memorable moments of climactic terror — doesn’t really align with the run-and-hide panic of a game like Outlast, which the most recent Lantern demo noticeably pulls from. I want Resident Evil to be scary again, but not in the way we’ve been shown so far.

Resident Evil 7: Lantern Gameplay Trailer – Gamescom 2016

Horror in Resident Evil is that mounting panic when you realize you didn’t conserve enough ammo to deal with an unexpected encounter — it’s the regret, anxiety, and quick-thinking demanded when you find yourself face-to-face with a boss after ditching your only green herb so you could have room in your inventory for a new key. It’s a horde of zombies suddenly breaking through the windows of a room you’ve passed through without incident dozens of times before now. It’s your safety net being broken, coupled with a growing distrust of your environment and its capacity for unexpected change. (Which is part of why the fixed-cameras of its early installments worked so well.)

Resident Evil isn’t cowering defenseless in a corner from an angry hillbilly, and it definitely isn’t ghosts, as seen in the Beginning Hour.

Give me horror in Resident Evil again, but do it the Resident Evil way.

2. Return the focus to survival horror-style puzzles.
The demand for a more puzzle-heavy horror game is popular among fans of the early Resident Evil titles, but a lot of people seem to groan at the thought of piecing together odd items, extracting keys from emblems, and constantly swapping out ammo and herbs for important puzzle pieces — but I love it.

I want Resident Evil 7 to return to the series’ statue-pushing, crest-embedding, gem-collecting, key-hunting roots. The teasers so far seem to indicate that it will: the Beginning Hour was full of adventure game-style problem solving and the Lantern demo contains a brief segment where you hold a strangely-shaped statuette up to a light, rotating it to cast a shadow in the shape of a spider over a painting in order to open a passage in the wall. At the end of the Lantern demo, you can even see a discarded crank beneath the Baker’s home — what feels like a deliberate nod to a classic Resident Evil puzzle.

“I want to see puzzles at the core of Resident Evil again.  The puzzles in Resident Evil are good because they force you to always be planning and strategizing, making your journey more stressful, and consequently, more uncertain and scary. Finding out the most efficient path through the Spencer Estate was part of the fun and tension of the original Resident Evil and its 2002 remake.

I wouldn’t mind seeing the obstacles adjusted to accommodate a new generation of players who might not see the appeal in early survival horror / adventure game-style puzzles — maybe a larger inventory for players with limited patience, or more of an internal logic to the objects you’re collecting — but I do want to see puzzles at the core of Resident Evil 7.

3. Let us explore a memorable location.
The Spencer Estate is one of the most memorable and masterfully-designed spaces in video game history. Some games can take you on a journey across a vast open-world that took ten years to create, filled to the brim with things to do and see, and yet it’s this one, dimly-lit mansion in the middle of the forest that I remember most.

Resident Evil Remastered Trailer


Maybe Resident Evil 7 doesn’t need to give us a setting as iconic and near-perfect as The Spencer Estate — I don’t know if it’s possible to top. But Capcom does need to create something distinct and finely-tuned for the kind of puzzle-solving and smart backtracking that Resident Evil is famous for. Part of what made that sinister old mansion in Resident Evil so distinct was the many layers of circumstances it built up over the course of Chris and Jill’s time there. It made it possible (and required you) to revisit old locations with interesting new stakes in mind, find new shortcuts and treat old ones with caution, and uncover new secrets in the places you’ve passed by again and again and again.

If Resident Evil 7’s singular location can capture half the magic of the Spencer Estate, I’ll be happy.

4. Give us firepower, but not too much.
Resident Evil 4 is a fun game, but it’s also the game that doomed the franchise. The switch from slow, third-person survival horror with fixed camera angles to an over-the-shoulder, third-person action game reintroduced the series to a new audience who came to expect the larger arsenals and quick-time events that more recent installments in the franchise are known for.

The switch to first-person in Resident Evil 7 is meant as a way to return the series to its horror roots, according to the game’s director Koshi Nakanishi. While the change could end up working for it, it would be a mistake for this perspective shift, combined with zombie-shooting gameplay, to turn the franchise into a horror-flavored first-person shooter. Early Resident Evil games had bursts of action and boss fights, but their tank controls, claustrophobic environments, limited ammo, and other factors made sure you still felt helpless even as you were laying incendiary grenade rounds into genetically-modified bioweapons.

I want Resident Evil 7 to embrace combat, as long as it doesn’t become an action-packed FPS where mowing down enemies is a quick and easy option rather than a desperate effort to escape danger.

5. Connect to the old games in a meaningful way.

We know Resident Evil 7 is a direct sequel to Resident Evil 6, rather than a vaguely-related spin-off or complete reboot, but the question of how things all fit together is still up in the air.

I have my own theory, based on the Lantern demo, that Resident Evil 7 could have ties to the Las Plagas parasite in Resident Evil 4. In the demo, Marguerite Baker makes frequent mention of “accepting a gift.” The family’s apparent resistance to pain, sickly pallor, and instability remind me a lot of the Las Plagas-infected villagers from Resident Evil 4. The Los Illuminados cult those villagers worshipped also viewed the parasite as a kind of spiritual “gift,” which could be what Marguerite is referring to.

This is all speculation, though — I desperately want Resident Evil 7 to connect to past games in some meaningful way. With the drastic changes to style and structure we’ve seen so far, what would be the point of calling it a Resident Evil game without some ties to the events that shaped the series’ story? This is a good opportunity to bring in new fans, and I’m not against that, but seeing some beloved characters return in a way that makes sense would be an easy way to get existing fans emotionally invested in this new installment.

6. Subvert stereotypes instead of embracing them.

Resident Evil is no stranger to controversy, coming under fire in 2009 for what some fans viewed as an insensitive portrayal of black villagers and tribespeople in Resident Evil 5’s fictional African region of Kijuju. Meanwhile, we know Resident Evil 7 is set on an old plantation in modern-day Louisiana. The eerie backwaters of the Deep South are a highly-romanticized setting in a lot of fiction thanks to its striking imagery and dark, sometimes shameful past. I’m a big fan of Southern Gothic myself, but I also acknowledge that its locales are too often the subject of bland, easy, and exploitative horror. If Capcom can handle this setting well without resorting to shock value, or cringe-inducing stereotypes like “incestuous hillbilly family,” the game will be better for it.

I’m not concerned with Resident Evil 7 telling a smart story about American history — level design has always been more important to Resident Evil than locational accuracy. It just needs to do something interesting with its rural setting that goes beyond tired stereotypes about the American South.

7. Do something cool with the found footage.

There’s plenty of potential here for more complicated puzzles.

I’m a sucker for found footage. I’ll watch any found footage movie that comes out, good or bad, though most of it is pretty bad — but still, I watch. But found footage in video games is a little different. It loses magic without the live action element, but there are still neat ways to include it. Resident Evil 7’s incorporation of playable found footage sequences in particular has a lot of potential that I hope Capcom fully explores.

The idea isn’t entirely new — in the 2002 remake of the first Resident Evil, for instance, you can find a tape that reveals the final moments of a fellow S.T.A.R.S. member. But scenes like this served as supplemental story bits and weren’t playable. The Beginning Hour demo showed an interesting new way it could be used to change your current environment. As you may know, there’s a locked drawer in the kitchen of the Beginning Hour’s farmhouse, but once you pop in the video tape and explore the house in the flashback, found footage scene, you can locate a lockpick in the kitchen, open up the drawer, and then return there in real-life to search its contents.

There’s plenty of potential here for more complicated puzzles, non-linear storytelling, and even some sinister foreshadowing that I hope doesn’t get squandered on cheap scares or simple run-and-hide sequences.

Resident Evil 7 is looking a lot different from the Resident Evil a lot of us know and love, but even with the changes, I can detect shades of the classic games channeling through. But will the vague hints and teases here and there actually add up to a worthy sequel?

We’ll just have to wait and see.


The original article can be found here!

The Diary of Chris Redfield (Part 2)

This is a fictional diary that I wrote, which is based off of Resident Evil.  It follows directly after the first entry.  For a synopsis of Resident Evil look HERE   




June 29 1998, 8 P.M.


She woke up surprisingly without a hangover but she still seemed to be, not her regular self.  At the time, I didn’t really think about it, all I cared about was making sure she was back on her feet.  I didn’t have much she could’ve borrowed, so I called up Jack and got her keys back.  Grabbing only some the basic things and something to put on.

Opening the door to my apartment, all I hear was loud whaling coming from the bathroom. Jill was huddled in the corner of the shower, naked, shivering and in an uncontrollable fit of grief.

I turned off the shower and tried to pull her away from the corner. “Leave me alone.”     She didn’t move for at least 20 minutes….and I didn’t say anything. I let her go.

“Chris.” She reached out for my hand. I fumbled for a towel and tried to hand it to her. “No, your hand.” I helped her up and kept my composure, despite never seeing Jill like this before. She felt like an empty shell, as if she’d cried beyond her capacity.  Tears were streaming down her face and began to hyperventilate.  I held her close, trying to keep her warm.

A couple minutes passed and she broke away from the silence, shoving me.

It’d caught me off guard, but not enough to lose my balance. She ran at me in a frenzy and pounded on my chest, at I couldn’t feel it, the tears now drenched her cheeks, then the strikes became more intense.

One last scream came out and she partially struck me with a
full on right cross. She’d cut my lip pretty good; then it stopped. Blood was spilling slowly down my chin.

She didn’t reach for a towel, instead for lips. The pain of her soft mouth touching mine was irrelevant, I had no way stopping her. My tension from last night was not holding me back this time. I went to take my shirt off and she help tore it off!

Before I knew, I had nothing as well, falling on the bathroom floor.

It didn’t take long for me to be ready. She didn’t need any help and took my intensity and consumed it into the moisture between her thighs.

For 3 minutes she controlled my powerful hardness, then descended one last time and
collapsed onto me.  There wasn’t any recognition that I’d unleashed multiple amounts of my own satisfaction in her.  We didn’t give a fuck at that time.

She said to me in a low shuddered tone, “Chris, I’m throbbing.” I asked, “Does it hurt?” No, but I don’t want to move, I don’t think I can.  We stayed there on the cold, white tiles for about 15 minutes, slipping into a light sleep.

Jill asked, “I know your a man and all, but did you want all that?!”

Which kind of confused me at first, but I understood. “No, you’re fine, we’re in the same boat, less you forget.” Jill smiled at me with a big grin and pulled herself up, revealing her pale-skinned, freckled breasts and toned stomach. “I don’t think you had time to really enjoy this.”

Quickly, she’d gotten up and somehow pulled me up, guiding me to the much more comfortable bed.  “It’s your turn to let out those frustrations, Chris.” There was no argument there, just invigoration.

Three hours felt like three days, every way we motioned was burned into my mind. Our conditioned bodies entwined together an uncontrollable lust without recourse.

Motions steadily became slow, natural and serpentine; building into boiling thrusts and rough sex.

All the anger, rage, grief and frustration had emptied out of us. Umbrella was going to wait, as time stood still for one day. This was ours and those bastards at Umbrella couldn’t take this away.

As the sun when down, we laid there awake and rested.  I remember her saying,

“I kinda feel like myself again.”  She was right, this night…we fucking EARNED this. Normal people don’t have to survive walking corpses, with the stench of death and shit; up close and personal.

Sure, we were conditioned for anything and we barely made it!  Our FRIENDS and teammates are fucking dead!  All they got was a postumous police ceremony that tells everyone.  Reminding us, that “they died valiantly in order to stop the Arkley Forest from burning down.” Which will be the last lie Umbrella speaks.

“Saving countless lives.”  At least they got that right.  We saved all of Raccoon City from a zombie infestation!

7 P.M. was an awkward time for coffee. Me and Jill got dressed and had a bit of time reminiscing about the team, how we met and what things were like before the outbreak, before that fucking cunt, Captain Wesker set us up to die. Instantly, it hit us, we’ve got to beat them and bring these assholes down.

Jill had better sense than me to let me know that tonight was it…at least until Umbrella goes down and we’re all safe from the virus.

“Chris, we can’t be giving each other pecks on the cheeks, slapping asses and quickies in the closet. We’ve got shit to do, it’s going break our concentration and get us dead!”

“Look we know how each of us move, a hell of a lot better now.  Let’s use that to our advantage should we have put bullets in some of these bastards.”  That was her way of saying, keep it in your pants. “Right, got it!”

Inevitably, I questioned. “You’ve got a plan?!”

July 1st


After we got back, Becky became cold and reserved. After Richard died, we assumed she shelled up and put a false face of happiness for the public. Jill tried talking to her, only to get the cold shoulder. She thinks that it was just that the shock hadn’t worn off yet. I asked Jill to stay with her overnight, maybe she’d come out of her shell. We need her, not only is she one of us, she’s a chemist and field medic, so losing her is out of the question.

Brad finally answered my calls this afternoon. It looks like he’s back on board with us. He said he’d do it, “flying a chopper isn’t a problem for me. But I’m not going toe to toe with those freaks!” It was clear he was referring to the creatures we faced in the Umbrella mansion. I reassured to him, the chaos that happened there was over.

Lying to him was best thing to do, who knows what the fuck will happen…Brad and everyone needs range time. The last time Brad had a tight pattern on a target, was with my help.

July 2

Claire called me from Denver. Turns out she got a B average for her freshman year at Colorado State. Ever since we got back she’s called me at least twice a day, but this was the first time we actually talked about her life.

Apparently, the she’s gone through seven or eight boyfriends, too. I’m not too worried, she’s tougher than a lot of guys I’ve known in the service. Dad taught her how to hunt and track when she was 9 and ride a Harley by 12.  She’ll be fine.

I haven’t said anything about the zombies, the lab or what really happened to my guys. Letting her know would only bring her to worry about me; she’s been good to me since dad died.

You’d think a tough guy like me would be the one to keep a stiff upper lip. But I was wreck then; getting into fights and drinking myself to near death. It almost got my ass kicked out of the squad, had it not been for her.

Two years sober, fuck man; that felt just like yesterday. But when I was fighting myself to stay dry, it felt like a decade.

July 6

Myself and all of the guys pulled together and built a new tactical course, over the past few days. Barry pulled some strings with the RPD’s armory and some of his “hunting buddies”, with some new gear.

Good thing we’re the cops, otherwise the ATF would be pissing down our necks in no time. He even got us an anti-tank rifle, just in case another one of Wesker’s creations stood in our way. I broke his balls a little, “Jesus Barry, what are you, the Tim the tool-man Taylor of guns?!”
He nearly choked on the bite he’d just taken out of his sandwich. It was a laugh we all needed, including Rebecca.

Speaking of her, after the course was built; she left. She said, “I’m not ready to gear up yet.” I don’t blame her.  She went from the new kid on the block, to a hardened veteran in a day.  Talk about being thrown in the fire.

She had so much more energy than all of us before this garbage happened, maybe one day we all can move on from

Training went smooth, real smooth…including Brad. Looks like he paid attention during the runs we’d made through the old training courses at the Army National Guard base. We spent three hours on the gun range, as well. Jill was off a little, but promised it was only temporary. Barry just played around with his targets and even hit a few of Brads just to make him look better. (Not like he needed it!)


The Diary of Chris Redfield (Part 1) by Racoon Daddy



This is a fictional diary that wrote that is based off of Resident Evil.  It follows directly after the first entry.  For a synopsis of Resident Evil look HERE   




All rights to the original source material is owned by Capcom.


Diary of Chris Redfield

July 31st 1998


Today was a pretty shit day. Our S.T.A.R.S comrades were given a full ceremony in order to honor their deaths.  Bullshit…among those honored was Albert Wesker, the former leader of the group. That bastard betrayed us!! Yet we honor yet him?! The only thing that kept me was losing my cool was Barry.

He told me, “This is only beginning. Keep calm, you know damn well they’re watching us and we have to be careful with our moves. Losing your cool is the last thing we need.”

Normally, most folks would go grab a meal, coffee or find some place to talk. We all quietly went our separate ways.


August 7th 1998

It’s been two weeks since the Arkley Forest went up in smoke. Both the explosion from the mansion outbreak and murders that resulted from the mutated animals are being told another way. They’ve panned it off as wildfire and the deaths as wolf overpopulation in the wilderness. Jill went over yesterday to talk to the victims’ families and give them the truth, some were unmoved and seemed to have been “coached” by someone.  Most likely it somebody with deep pockets and plenty to hide.

It’s clear that Umbrella is covering their tracks well and aren’t sparing the expenses. It’s odd that neither Jill, Barry, Becky have said anything about any suits approaching them. Maybe they know we won’t stay quiet and are one step ahead of us.


We’ve gotta be on alert, but I don’t think any of us can even keep our eyes open. I’m always on edge; paranoia isn’t even the word to describe it. A couple days ago, I tried to talk with Brad, but he said, “to leave me alone, you wouldn’t understand!” I’m not sure if that’s the guilt or Umbrella talking.

June 28 1998

My vacation started yesterday, I almost collapsed on the floor from the lack of sleep. Insomnia set in the moment I stepped off of that chopper. All I would remember was the ear-bleeding screams those lizard-men monsters would make.  They were so goddamn fast!!

I did everything to fight them from taking my head off my shoulders, I remember with EXACT detail. From the dinosaur-like talons, their towering height, blood drissling from their teeth the way they’d leap at you was…something that just doesn’t fucking exist!!

One got me pretty bad on my left bicep when my revolver went dry, had I not forced my knife into its skull, I’d not be here. Fortunately, Becky took care of it and I was left using my right hand only for about an hour until the drugs kicked in.



June 29 1998



Jill gave me a call around 1 A.M., saying she needed a ride back to her place. Some of the girls at the station took her out to drink, she ended up staying after they’d left and had too much. When I got there, she was shit-faced.

Jack, the owner of the bar was pretty cool about keeping her there and had her lay down in the lounge. She was trying to hide how drunk she really was. But it didn’t take long, as when we got to her place, that she left her house keys at the bar.

Helping into my apartment she stumbled and continued to ramble about how the men at the bar only looked at her as “only sweet piece of ass” and the rest as “some pariah”. The pungent smell of tequila on her breath was more or less encouraging me to make sure she got to either a toilet or the bed ASAP. Fortunately, we got there with her popping in the apartment. It looked as though everything would be fine, but she asked me to help her with her shoes. When I tried to unbuckle foot, wrapped her legs around my and forced my face right into her panties. I panicked!

Her legs became a vice trapping my face into her soaked crotch. Her scent was the direct opposite of the tequila affecting her, but had the same intoxicating effect. She told me,

“Chris, I never had a problem with you fucking my brains out! If anything is going to make me forget all of this, it’s you.”

Everything she said forced the man outside of my mind to take control and give what her drunken urges wanted. I felt so fucking wrong and everything…went black.

Then she popped…all on the carpet, the sheets and night stand.  Most guys would’ve felt robbed at this point. Jill threw up everywhere and the lust left the room. Honestly though, Jill getting sick was probably for the better.

After spending about an hour cleaning up, I crashed on the couch and cleaned up the best I could. I didn’t want to move her and pretty much made sure she was sipping water to ease the nausea.



“No! Don’t go!!” – Resident Evil


Many gamers have heard the phrase, Jill sandwich. Even if Barry Burton meant to be literal or was just trying to be perverted is beyond me. One thing’s for sure, when you go back and look at the original Resident Evil, that’s what it feels like, a good corny joke. Back in 1995, this bad boy was state of the art and put Survival Horror into the video game dictionary.

What makes this so substantial, even though there is a vastly superior REMAKE. (A true remake, not a fucking reimagining, flashback/forward/sideways or a fresh coat of paint) It’s because there is more to the corniness that makes the Playstation 1 version STILL playable.

Before I begin, I want to say that Resident Evil 1 got me into gaming for the stay. I played it so much, that I re-drew the maps on paper, made maps of where certain things happened and where monsters were and even pieced together possible stories that occurred in the mansion during the viral outbreak. This got me so inspired that I hand wrote 70 pages of storyline…okay fan fiction which gave me a deeper understanding of how to take something and build upon it. Put simply, I loved Resident Evil and still do to this day, despite mutations in later sequels.

Following a poorly scripted B-movie intro video, the mansion doors close on the S.T.A.R.S. Alpha Team’s survivors. The team gets their bearing and checks out a mysterious gun shot, only to find that someone who A) likes to chomp on people B) Needs a fucking napkin C) related to Powder and D) wants some more food…meaning you. After unloading an entire 15-round Beretta mag into him, that pasty zombie goes down. (Or you could’ve had Ed McMann…ahem I mean Barry Burton plug 3 .357 rounds into HIS FACE)

Once Jill/Chris and Barry have done and left a mess for the maid to clean up, they begin searching for their poor bastard friends, the Bravo Team. Let’s just say, they got the short end of the stick…sans Becky. Who seems awefully puny and helpless for someone who just took out a LEECH QUEEN! After some puzzles and dealing with Indiana Jones’ bane of existence, you get to thinking, what kind of drugs was the architect on when he made this place…hrmm interesting…very interesting.

Despite that, the team heads out to cross into other buildings and have to fight a wild pack of zombie dogs all while not stepping in dog shit. (C’mon, don’t tell me zombie dogs don’t shit, cuz they do, because it’s funny)

Luckily, they come across a dormitory that has a big ass plant that LOVES to choke motherfuckers and get a lil’ grab ass on the side. (Okay, maybe not the grab ass part, unless that’s ya know..your thing) Fortunately, Chris brought his Rambo knife and pruned that overgrown weed.  (That’s cuz Bat

(Of course, not without the help of the 18 year old expert killer, paramedic, swat team member and holder of a biochem degree – Rebecca Chambers. Seriously, it says that in her dossier in the user manual)

Once they get to the lab, they fight the thing that the bad guy has cooked up in a crock pot, that clearly is a failure in the eyes of the “master of unlocking” Jill Valentine and the guy “most likely to punch boulders” Chris Redfield. Much later, and one empty Rocket Launcher on the ground, the team makes it out and the mansion becomes matchsticks.

So why would I still love this game, because it really did have that feeling of possible death. Run out bullets, run or not, your gonna die eventually. Swim to long in a pool full of sharks, ya gonna die. Use a 9mm on a Hunter, ya gonna die.

Visually, there was so much that made the original great. Couple that with the Directors Cut, which gave you access to an arranged newer version with totally new music, item locations and different things to find AND the original version of the game.

My suggestion, go play RE1 and let me know if you regretted doing that.



BTW, I’m feelin’ an itch to make a fiction on this.  I’ll probably start working on it, to give myself some good practice.  It’s been a while since I’ve written a narrative.

Till then, here something for a good laugh. (Credit to Legendary Frog )

What the F*ck, Chuck!!

Mild Spoilers for the game Dead Rising 2

For now, I put a temporary halt on finishing that Zombie Genocider Master achievement in lieu of just playing the damn game.  I did need to go through and complete the survivor notebook, so I made another save and ran through the game, saving survivors and such.

While doing so, I got a chance to re-experience the Dead Rising 2 story.  It made me think of how I am as a father and how Chuck is to his daughter Katie.  This got me thinking, “what would it be like if I was in his situation”.  Take note, that there are HOARDS of zombies infesting Fortune City and quite a few dozen psychopaths running mad killing people.

Chuck has a lot of stones for doing what he has to do for his lil’ baby girl.  I’d do the same and I share that same feeling, that I’d do anything by ANY MEANS NECESSARY, to make sure she survives.  After all, it’s our natural instincts to ensure our offspring survive us.

But to make sure that happens, Chuck has to cut, shoot and bash his way through the gauntlet in order to give his girl her dosage of Zombrex. (Medicine she needs to survive)

My conflict is, should I somehow end up surviving that madness, would I be the same?!  All the killing, the rotting stench burned into my brain, the brutality of everything that occurs during the course of the game; would I be ANY different than the psychopaths I killed in self defense.  Probably not and I’d imagine ending as zombie food eventually; I feel bad for my daughter if we ended up like that.

So, here are some questions for you guys.  (Answer ANY ones you like)

  1.  If you were in Fortune City, knowing how and where everything is.  How would go about surviving the incident?
  2. Knee deep into the 72 hours in Fortune City, you’ve saved quite a few survivors. (we’ll say 30)  How do you feel?
  3. The 72 hours is up, the military ISN’T coming and there will not be AN ATTACK TO STERILIZE the city.  What’s your next step?
  4. What’s your weapon(s) of choice?!
  5. You’re exploring Fortune City, you want to have a good time, where to?!  (Zombies included or NOT)
  6. You’ve gone crazy!!!  How are you today? And what are you wearing to dinner??

Stuck…for now.

Pissed at Dead Rising 2 right now, I’m stuck on the Tape it or Die section and can’t manage to access the door.  Gonna have rely on a guide this time.
For now, here’s some highlights of all the fun!

Artist Showcase – CaptainBerunov

Today’s showcase is something of a treat for me, as I’m an affectionato historical fiction and American westerns.  CaptainBerunov takes the same things I love and turns them into a well-weaved tapestry of color and brings life into his works.  Many of the effects he creates, seem to make you feel that fire which emanates from the skeletal creations.  (which he clearly has an appreciation for Marvel’s Ghost Rider and Ubisoft’s Assassin’s series)

Take the time to appreciate this artist’s work, have a few chuckles at my commentary and enjoy the show.