Here’s a very nice article in relation to the backstory in gaming. Much of what is said and unsaid helps to draw us into deeper experiences. Honestly, I feel it’s more about a balance of lore, charcater developmentry and narrative. A prime example is, The Elder Scrolls, which has VOLUMES of text in many of the books and psuedo-history. Going through the lore while playing TES games, requires patience as to which I never had for the in-game books. Yet, the balance is maintained in games like Mass Effect and The Witcher. What sets them apart is how the lore parting to what you are doing in the game. I don’t care about the story of the Dragon king and his lineage, unless I come across a quest pertaining to that, Elder Scrolls gives you too much information. But I do want to what Biotics do or how a Chort behaves, because it relevant to what I experience in those games.

What do you guys think?

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Topsy Turvy Gam3r

No Mans Sky.jpg

A long time ago, games were a series of small adventures where you would shoot slowly advancing aliens or eat pixellated blocks while being relentlessly chased by coloured ghosts. While those games were and still are entertaining, the backstory of a video game universe is, at times what helps make it awesome and undoubtedly unique.

For many gamers (myself included) the need to uncover and explore every inch of the lore of a is resolute and unyielding. It draws the player in and allows them to feel like a part of the digital world. This is why great writing and mechanics that bring to light the carefully constructed information, is essential. Without this, games would feel awfully 2-dimensional, with the reason for completing objectives being lost. Even the simplest style games from way before I was born have a motivation. They just have to. Pac-Man did not just wake up…

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