It’s not suprising that Bioware does seem to get plenty of attention for freely expressing a character’s sexuality. Albiet, if the person is hetero, homosexual or both; there has to be an appreciation for allowing characters to be writen as intended. (Which is how it should be!)
What seems to bother me all the time, is when creativity is squandered because artists are encouraged to make something in order to “please the crowd”. For the most part, all of these titles do represent sexual diversity in a respectable manner congruent with the storyline. Which I clearly respect, myself.
For instance, Ellie from The Last of Us, is a phenominal character and the Left Behind add-on is well done! Yet that additional side story of knowing her sexuality wasn’t exactly necessary for her character development. HOWEVER, the bond that she has to Riley clearly attributes to a more living, breathing character we can all identify with.
Just as long as we don’t use creativity to be the vessel to please a specific political agenda, I’m happy!
In May 2016, I conducted a survey across social media that encouraged respondents to discuss their favorite and least favorite representations of sexuality, gender, and relationships in games, as well as examples of pronoun use and character creation systems. The survey received over 150 responses, the data from which has been used to inform this five-part series for FemHype, as well as the ongoing development of the Queerly Represent Me database.
It is important to note that many of the same games were discussed in both the ‘favorite’ and ‘least favorite’ sections of the survey—often for the same type of representation and sometimes even by the same respondent. For example, the Dragon Age series featured in the top five most common responses across all ten of these questions. It is difficult to represent diversity in a way that works for everybody, and as such, you may disagree…
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